Goblin Hunter
Several Goblins get used to the deserts they live in and adept themselves to it. Their size allows them to quickly move through deserts, which makes them great scout. In hunting parties they specialise in the use of barbed harpoons to lame prey, allowing an easier kill for their larger orcish bretheren.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Information
Advances from: | Goblin Spearman |
Advances to: | Goblin Flanker Goblin Striker |
Cost: | 15 |
HP: | 26 |
Movement: | 6 |
XP: | 30 |
Level: | 1 |
Alignment: | chaotic |
ID | Goblin Hunter |
Abilities: |
Attacks (damage - count)
knife melee | 5 - 2 blade | ||
harpoon ranged | 4 - 2 pierce | slows |
Resistances
blade | 0% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 0% | fire | 0% | |||
cold | 0% | arcane | 0% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 60% | |
Cave | 2 | 40% | |
Coastal Reef | 2 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 2 | 50% | |
Frozen | 3 | 20% | |
Hills | 1 | 50% | |
Mountains | 2 | 60% | |
Mushroom Grove | 3 | 40% | |
Sand | 1 | 50% | |
Shallow Water | 3 | 20% | |
Swamp | 3 | 30% | |
Unwalkable | - | 0% | |
Village | 1 | 60% |